« FIFA 17 Guide to Defend, Attack and Score Goals | lida daidaihua strong version best Effects Having Slimming Dietary supplements »
[PR]
Posted on Tuesday, Nov 26, 2024 00:04
[PR]上記の広告は3ヶ月以上新規記事投稿のないブログに表示されています。新しい記事を書く事で広告が消えます。
« FIFA 17 Guide to Defend, Attack and Score Goals | lida daidaihua strong version best Effects Having Slimming Dietary supplements »
Posted on Tuesday, Nov 26, 2024 00:04
[PR]上記の広告は3ヶ月以上新規記事投稿のないブログに表示されています。新しい記事を書く事で広告が消えます。
« FIFA 17 Guide to Defend, Attack and Score Goals | lida daidaihua strong version best Effects Having Slimming Dietary supplements »
Posted on Monday, Nov 14, 2016 12:39
We know fut coin has gone through several changes this year, especially The Journey gains a big hit. FIFA 17 has already been released. Now let's take a review.
Gameplay
Physicality is one of changes, which reflects on the jostling for the ball, is done well. Pace is still an important factor in FIFA 17. With the Frostbite Engine, the speed of the game is remarkably slower. As you should focus on moving the ball around and playing defence-splitting passes, rather than just relying on recruiting quick players and technical maestros to fill out your team. The game's reliance on passing is both its greatest strength and its greatest weakness. Defensive AI has been dramatically improved, passes vary and the opposition still manages to figure out you're going to play that exact pass and either block the pass or intercept it. This can be frustrating. And set pieces, free kicks, corners, and penalties have also been fundamentally reworked for this year's FIFA. When you're taking a corner or a set piece, you're now given an indicator of where the ball is going to go, and depending on whether you tap or hold the cross button, the call will be played in a looping cross or a driven curling one. There seems to be a little problems with free kicks and penalties. Although the shots are disappointing, the graphical display brought by Frostbite engine is excellent for detail in stadiums, pitches, and player builds and faces.
Career Mode
The most notable are manager objectives given by the board at the beginning of a season, and a focus on managers on the touchline. Each club now has a set of objectives to fulfill, and these range from continental and domestic success to youth development and brand exposure, with each set given a low, medium, high, and critical priority rating. Some are short term goals, which are based over one season with the club, and others are long term, which can take anywhere from two to four seasons.
The objectives given by managers may be a little difficult to complete, but it requires you to think more about who you're playing, who you're signing (when looking at the shirt sales objective), and how your team are progressing as a club. While the other addition a focus on managers on the touchline comes bundled in with the mode now as you're able to choose from a handful of pre-made managers to become the face of your club. It's nice, but limited by the lack of customisation options - you can't change their skin colour, their hair colour, their facial hair, or anything like that.
The Journey
The Journey is the unique addition in futcoin. Like most story modes, the focus naturally shifts to the main character, which can negatively influence the way games are played. You can choose to play as the full team, or control only Hunter, but either way you'll feel pressured to funnel the ball his way and force things to try to boost his match grade. The story is well written, acted and scored, and reflects the ups and downs that might be expected early on in a promising career Click Here.